Maps are only slightly upgraded - still wasn't in the mood for texturing stuff. Emma New bodies and head models: All heads have glow maps enabled, whether this may be useful or not for the respective race - it increases the options and can be easily disabled by linking a black map. My meshes and textures can be used freely without any conditions, only if it's modyfied the file names should be changed to avoid overwriting issues. The shape in general didn't change much but there's quite some difference in detail. Most of them are quite a bit off from their origin, so they're rather new heads now - except of the WElf one, where the origin of Rhedds female WElf head 3 is obvious. Rigging is adjusted with animations loaded, the one of the arms is basically reworked.
All heads have glow maps enabled, whether this may be useful or not for the respective race - it increases the options and can be easily disabled by linking a black map.
Optional there's the Orc head and the human one with the color settings of the body mesh. Partly it's more detailed - mesh is now about 12K faces, anatomy is more correct and the shadowing is mostly satisfying now. Side result was a head for Redguards, since the second head I modified into an Orc was a BH Redguard one, and when finished I turned it back to Redguard. Download Robert's Oblivion Male Body ver 4. This mod adds approx.